Welcome to the Mid-Atlantic Esports Conference

Empowering Programs Through Iconic Gaming Events





Unified offers Exceptional Student Experiences while Exceeding Administrative Metrics.

  • Member driven strategic planning, committed to sustainability
  • Competition with impeccable service
  • Career driven work study opportunities lead by professionals
  • Focus on telling player stories like the athletes they are
  • Provide all-inclusive programming for up to 93 students

Benefits of the Unified Collegiate League:

  • High-stakes, professionally managed LAN events
  • Top-tier production quality
  • Opportunities for regional rivalries

Costs:
$1,200 - $1,700 Annual Membership





Structure

Format:

  • 8 Weeks of competition
  • Double elimination playoffs
  • 2 Qualifying, In-Person Finals

Pending the amount of teams in any specific league, each league format will be adjusted to ensure a full, competitive offering.


Divisions:

  • Varsity: Your Varsity roster competes versus other Varsity rosters in Unified Collegiate's most competitive offering.
  • Junior Varsity: Consistent, structured competition for your Junior Varsity level teams.

  • Reschedule Policy, Mission to Eliminate
  • Weekday Matches Online
  • Featured Varsity Gameday Broadcasts
  • 1 Varsity Team
  • 2 Junior Varsity Teams
  • 2 Additional Student Positions Per Team (Marketing & Sports Management)

To view our supported titles:

Video Game Titles

Benefits & Membership

Benefits:

  • Service up to 63 Students
  • Recruitment Pipeline & Retention Engine
  • Strategic Planning Aimed at Sustainablity

Membership:

Per Video Game Title, Institution and Season
  • $1,200 (Val, Lol, RL & OW2) or $1,700 for all 5 Titles including Smash
  • Annual voting on bylaws, budget and structure
  • Unified Collegiate Varsity
    • One exclusive Varsity team
    • Weekly featured broadcasts
  • Unified Collegiate Junior Varsity
    • Up to two Junior Varsity teams
    • Access to consistently updated OBS, vMix and graphic packages to host their own broadcasts week over week.

Varsity teams will also have access to stream packages for weeks where they are not on featured broadcasts.



Our Fall & Spring Competitions

Overwatch 2
Overwatch 2
Super Smash Bros. Ultimate
Super Smash Bros. Ultimate
Valorant
Valorant
League of Legends
League of Legends
Rocket League
Rocket League

Application Process & Reviewal

We ask a range of questions from value-based to financial, to better understand the programs we are serving. Our goal is to provide a in depth opportunity that fully services your program's needs.

You will recieved a response within 7 business days with approval or suggested feedback. Currently there is not a faculty or budgetary requirement to become a member.

The scoring will be based on the following traits:

  • Professional
  • Dedicated
  • Creative
  • Unified
  • Wise

Testimonials

Purdue Northwest University
Purdue Northwest University

"I have been with Unified since its inception because of their unique experience in creating esports tournaments and I have really enjoyed my time bringing my players into their competitions. They have created gaming environments not only for our players but also for our communities that have raised awareness in esports. I would highly recommend Unified tournaments as there are not many tournament organizers with the experience or quality that Unified offers."

Justin Bragg, Head Esports Coach
Illinois College
Illinois College

"Unified has been a great experience so far with making collegiate competitions feel as high stakes as possible. With high quality production, fun LAN events and regional rivalries it’s been a blast."

David Seering, Head Esports Coach
Grand View University
Grand View University

"Unified has been a major staple of competition for us with easily some of the best LAN and broadcast events that we've been a part of in collegiate. Every year they get better and the competition gets stronger. Love what Unified is cooking up and happy to have been with them since the beginning."

Nathan Ragsdell, Director of Esports


IT'S MORE THAN FUN AND GAMES

MORE THAN 96% of STUDENTS PLAY VIDEO GAMES


VIDEO GAMES IN THE CLASSROOM:

Raises Attendance

Increases GPA

Improves Mental Health


Service up to 63 Students
Recruitment Pipeline & Retention Engine
Strategic Planning Aimed at Sustainablity

UNLOCK THE NEXT LEVEL

Turnkey Programing For Student Players
  • Recognition

  • Competitions

  • Internships

  • Development



AND THE EASTER EGGS

Internship Program for Students


Live Stream Broadcast


Reusable Digital Contents

Membership Model


Turnkey Experience


Education on Gaming & Esports